Showing posts with label Lojra. Show all posts

Now in its fifth season (the first of 10 new episodes premiered on Sunday), HBO’s popular fantasy is as engrossing and entertaining as ever – no small feat for a long-running television series. Creators David Benioff and DB Weiss are on record saying they envision seven seasons for the programme, in line with the George RR Martin's seven novels from which the show is adapted. To date, only five of these hefty tomes have been published (the concluding volumes, The Winds of Winter and A Dream of Spring, are still to come). And though Benioff and Weiss are privy to what Martin has in store, they’ve stated that these later seasons will often diverge drastically from the books.
This is a positive move: the TV series should stand on its own, doing visually what can’t be done in prose – although some of Martin’s more lively descriptions will be lost in the process. Last season’s climactic confrontation between beleaguered dwarf Tyrion Lannister (Peter Dinklage) and his heinous father Tywin (Charles Dance) ended, as in the books, with the Lord of Casterly Rock killed by crossbow while on the toilet - but left out some of the writer's more colourful language. But Benioff, Weiss and their talented creative team do best when they focus less on the microscopic letter of Martin’s tale than on the bigger picture.
For all the show’s narrative complications, the goal each season is invariably the same – the Iron Throne and who gets to sit on it. All the rest is a game of chess, and it’s to the programme-makers’ credit that this particular long-term game invariably feels like it’s hurtling toward the final reckoning.
A large part of this has to do with the series’ ostensible lead. In the first season, Dinklage’s Tyrion provided comic relief, always ready with a pithy, cynical observation about the cut-throat world of the Seven Kingdoms. He quickly became more central to the narrative (to these eyes it was his heroic actions during season 2’s Battle of the Blackwater that made him a superstar), while Dinklage took home Emmys and Golden Globes for his efforts and assumed a more prominent position in the show’s elaborate opening sequence.
So where do we find our protagonist at the start of the fifth series? Probably at his lowest point, emerging dirtied and destitute from a box that’s been shepherded by the eunuch Varys (Conleth Hill) far away from King’s Landing, where Tyrion had been on trial for murder. With Tywin Lannister dead, whatever claim there was to the Iron Throne is now more tenuous than ever. It’s the well-connected Varys’ belief that the best option is to travel to the city of Meereen and pledge loyalty to Daenerys Targaryen (Emilia Clarke) and her army of Unsullied. A lot happens to Tyrion from that point on. (There’s really nowhere for him to go but up.) And by the end of episode four he’s nearer to Daenerys than Martin managed to get him at a comparable point in the books.
The increase in narrative momentum is felt all around: there are bloodily rebellious uprisings, one led by a deceptively soft-spoken character called the High Sparrow (played by the best of the large cast’s new additions, Jonathan Pryce). Over at the 300-mile-long fortification known as The Wall, Jon Snow (Kit Harington) clashes with both his fellow soldiers and the newly installed Stannis Baratheon (Stephen Dillane), who is plotting his next move on the Iron Throne. And there are, of course, the Stark girls, Arya (Maisie Williams) and Sansa (Sophie Turner), both still adrift in body and spirit.
There are plenty more complex machinations where that came from, though trying to summarise it would leave even Game of Thrones fanatics’ heads spinning. But that’s part of the genius of Benioff and Weiss’s approach to this story. They embrace its sprawl, focusing on creating a world rather than on plot detail.
Big picture
It’s hardly important if you can’t tell Ser Jorah Mormont from Tormund Giantsbane, or think the Long Bridge of Volantis is some exclusive nightclub in a metropolitan red-light district. When the scheming Cersei Lannister (Lena Headey) attempts to undermine the newly installed Queen Margaery Tyrell (Natalie Dormer) or the Red Priestess Melisandre (Carice Van Houten) tries to seduce the honourable Jon to join the dark side, the convincing performances overshadow the confusing plot lines.
So much of a good fantasy narrative is dependent on creating a believable world. To this end, it helps that Game of Thrones remains one of the most visually striking shows on television, a mesmerising mix of sumptuously detailed sets and sweeping exteriors (filmed everywhere from Iceland to Morocco to Ireland to Malta) that bring Martin’s world of labyrinthine deceptions and fire-breathing dragons to life. The roster of talented behind-the-scenes collaborators also continues to grow: the first two episodes are directed by former Breaking Bad cinematographer Michael Slovis, whose keen eye results in a number of memorable images like the desperate Tyrion’s point-of-view from inside his claustrophobic crate or Daenerys watching, wide-eyed, as one of her beloved dragons soars over the nighttime sky.
These scenes encapsulate the overall experience of Game of Thrones – simultaneously intimate and expansive. It’s a show as capable of portraying one character’s specific longings as it is widening its gaze to take in a soul-stirring view. And it always leaves the viewer wondering what other lands and adventures might lie over the horizon.

The Electronic Frontier Foundation, a non-profit group that defends civil liberties in the digital world, is facing off against the Entertainment Software Association, the organization that represents most major video game publishers in the US. The EFF wants to allow players to put abandoned games back online and has asked the US Copyright Office for an exemption from the Digital Millennium Copyright Act. This would allow players to legally modify the code of online games that are no longer supported by publishers, in the hope of reconnecting these titles to new, third-party servers. This includes games like Battlefield 1942Star Wars: BattlefrontSOCOM 4Resistance: Fall of Man and Mario Kart Wii. Many modern games rely on servers to function; if Activision pulled the plug on Destiny, for example, even its single-player campaign would disappear, since the entire game needs an online connection.
"This exemption would serve player communities that wish to continue using their purchased games, as well as archivists, historians, and other academic researchers who preserve and study videogames and are currently inhibited by legal uncertainty," the EFFwrites.
The ESA opposes the exemption, arguing that modifying game code is "hacking" and would encourage piracy. Plus, in order to make some of these games work on systems like the Xbox 360 or Wii, users would need to jailbreak these consoles. "Granting the proposed exemption would enable -- and indeed encourage -- the play of pirated games and the unlawful reproduction and distribution of infringing content," the ESA says.
Note that it's not up to the EFF or the ESA to decide this issue -- that will be handled this year by the US Copyright Office, which examines exemption requests every three years. The EFF has since responded to the ESA's arguments against its proposed exemption, noting that the gaming industry was built on "tinkering" and hobbyist-style hacking.
As the EFF puts it: "Games abandoned by their producers are one area where Section 1201 is seriously interfering with important, lawful activities -- like continuing to play the games you already own."

Anyone who buys a brand new Xbox One will be prompted with a special screen when booting up the console for the first time: A choice between "instant-on" and "energy-saving" power modes. The default in the US is instant-on, which enables updates and content downloads while the console isn't in use, and lets users yell at their Xbox Ones to turn them on. The energy-saving mode consumes less power and can save players an average of $6 to $15 per year in the US, Microsoft says. This isn't a new mode, but the move to offer power choices up front follows a March blog post from the National Resources Defense Council that was critical of the Xbox One's always-on default.
"Although Microsoft reduced the power drain from its 'instant-on' mode from 18 watts to 12.5 watts, the mode is still the default when it comes out of the box and the user is not even given the option to disable it during the initial setup," the NRDC wrote. The new prompt directly addresses this criticism (Side note: Microsoft says instant-on mode uses15 watts).
Existing Xbox One owners can make the power switch themselves by going to "Power & startup" under Settings. Change your power mode because you want to save some cash, because you're thinking about the environment, or if you want to hear your significant other scream "XBOX, ON
" tonight in increasingly frustrated tones before they figure out it's just not going to happen.

New games in two acclaimed 3DS franchises, Professor Layton and Fantasy Life, are heading exclusively to iOS and Android. During an event today, Japanese developer Level-5 announced it will bring Professor Layton and Fantasy Life to smartphones and tablets in Japan only (for now). Siliconera reports the next Professor Layton game is calledLayton 7 and it seems to be a departure from the series' puzzle-solving roots, offering a card game with fortune-telling aspects where players attempt to figure out who the "Vampire" is. The new Fantasy Life game, Fantasy Life 2: Two Moons and the Village of God, sticks closely to the franchise's role-playing script but offers more city-building options, Siliconera says.
Layton 7 and Fantasy Life 2 are due out for iOS and Android devices in Japan in the summer. Level-5 revealed Layton 7 in 2013 and at the time it said the game would come to 3DS as well as mobile devices, though Nintendo's handheld was absent from today's announcements. Nintendo is a new passenger on the smartphone and tablet train: In March it announced an initiative to create original games for mobile devices as part of a partnership with handheld platform developer DeNA.
Level-5 also revealed today that Yo-Kai Watch, a creature-collecting game for 3DS that's extremely popular in Japan, is heading to North America, Europe, Latin America, Korea, New Zealand and Australia. Nintendo is publishing the series, and Hasbro will manufacture toys related to the game. Siliconera reports that Yo-Kai Watch is due out in North America in 2016.



A new mobile version of the popular car racing game Need for Speed for Android users is going to be rolled out soon by Electronic Arts. Need For Speed: No Limits will be a bit more like real-life situations and EA is going to charge you for gas. This new feature is already fueling up controversies because it’s a pretty new thing for a mainstream racing game to put on restrictions on driver with an in-game purchase by the actual money.
Also, Electronic Arts has quietly released the game in few regions and you can download the game with the link given at the bottom and try your luck. Android Community confirms that Need for Speed: No Limits is available in Taiwan and Netherlands. For the US users, this download is right now unavailable. The Need for Speed fans from different parts of the world can try out the link and tell us comments if it is working in their regions.
Need for Speed: No Limits provides tons of car optimization options with 250 million combinations of parts and latest licensed body kits from Mad Mike, Rocket Bunny and Vaughn Gittin Jr.

In Need for Speed: No Limits, you can’t drive recklessly for free. If you intent to cause a havoc in the game, be prepared to pay the cost of a full tank of gas. Apart from this, you will have to pay to make your can actually drive and if you don’t want to pay, you got the option to wait.




We hope you weren't banking on the Xbox One's promised voice messaging feature to set up matches and gloat over victories. Microsoft has released the console's April update, but voice messaging has been yanked from the finished release (it's still available to preview users) due to "feedback" from testers -- in other words, it's just not ready for prime time. Dedicated party chat servers will have to wait, too. While there are still some useful additions, such as detailed achievement notifications, game hub links and wider access to the "What's On" hub, you'll likely have to wait at least a month for the upgrade's former tentpole feature.

MARI themes

Powered by Blogger.